Tuesday, August 25, 2009

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Star Wars at the GamesCom 2009


in gamescom was so much going on that when I first passed through the hall itself on Halo: ODST'm gone and Bioshock. When we came then to a low bunker was equipped with blue LED lights (!) And only then realized the title, we could not hold back as old fangirls. This was namely

STAR WARS: THE OLD REPUBLIC had





Since we naturally clean, so we asked ourselves in the snake. Loose two and a half hours later we were sitting and already on the moderately comfortable cushion in a worthy Star Wars-like environment. There was a front man (with a Bioware / SW: ToR T-shirt on which one was immediately envious) that should lead us through the show. I speak here of show, because the were painted on the canvas in excessive volume levels shown pictures of headlights in matching colors.

But that's all not so interesting. Much more interesting - even more than the question whether the captain should live or not, were the promises that we received during this professional presentation.
First came the greeting and then showed us just Doug, the lead server from Bioware, Austin the first trailer that came across surprisingly well despite German Voice Over:



After this first performance that made us run together all the water in the mouth, Doug informed us stand on the fundamental principles of a classic MMORPGs on their most ambitious goals and this once again on a higher level. The most innovative it will be the following three features:
First: Each of the selected class to start pursuing their own storyline. This means that you have really so many different games such as classes. Or even more, because Secondly, the decisions and answers you selected not only in typical Bioware-style influence on the behavior of the NPCs and the environment around the player, but also on the direct course of action. Just now for example the decision whether you can live the Captain, the direct command of a Grand Moffs has ignored or not.
Thirdly (and I think that Bioware and Lucasarts-excuse-used extremely high) is this game will be the first fully synchronized MMORPG in the world. Every character, every NPC, every little figure has a Speech. And not just English! Bioware wants the same approach with English, German and French at the thing!
Chapeau, gentlemen of Bioware, when her hinkriegt!

The game is popular purely optically only about 50-60% of all viewers, which surprised me a bit to be honest. Doug relying on the "Style-ised Realism." No attempt was a photographically exact-gaming environment to create, but a sympathetic comic in look, with distinctive architectural styles of Star Wars.
were shown us Hutta , the starting point of the bounty hunter class and Ord Mantell , as a starting point for smugglers.

The two types differ not only in the course of action, but also in fighting style. The bounty hunter is fighting with blasters simple both from a distance quite well, but he becomes a really dangerous opponent in close combat. And not just when he is on exceptional zurückberuft means, such as a built-in flame thrower for example. The smugglers, however, fights a lot more like Han Solo. Whether from behind cover, from a safe distance or no distance, the Blaster is his best friend. But in the melee, the smugglers must not underestimate what we were shown a demonstration was in fact a very shrewd occurs in the soft tissues of the opponent followed by a quick head shot.

all announced exclusive, but was still a third class: the Sith
.
would of course make a Star Wars MMORPG's only half as much fun if you are not likely to go to the dark side of power. As a young Sith you start to Korriban, so to speak, where the Sith Training Institute is. This division was also proud of us presents at a later point in history to show us the other battle opportunities. When you fight with both the Sith Lightsaber, and with the use of power, making him thus far neither the real nor does the melee opponents.

All in all you have to say that there may well be that Star Wars: The Old Republic maybe not visually equal conviction. But I think you can not make the graphics too complex - it is supposed to remain playable online without lagging background. But it must not even bolted down be partly because the playable characters seemed a bit simple. Angry words even slightly "grainy". In any case, we can expect something big, it really should be required as of Bioware and Lucas Arts evolving towards professional.

We stay tuned for the two and a half hours queuing not only because of the "I killed the Captain" button worth it!

The Walk Through is available for you here on IGN:

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